From beneath the waves.

Taking Wave Crash from prototype to alpha was quite the adventure. Hang out while we examine the journey. (If you haven’t already watched the prototype video, you might want to check that out first.)

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Keep those screenshots looking top notch.

During our development of Wave Crash, we often found that we needed to take in-game screenshots. We discovered two main reasons for needing screenshots of the game: reporting bugs and sharing new content with our fans.

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How to design a game you can finish.

It starts with an idea. It can spawn from a dream, a situation, some action you’ve performed thousands of times. But when that inspiration hits–it hits hard. We’ve all got journals of dozens of game mechanics on our shelves, but how do you pick one? Which one is worthy of your time?

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A well oiled machine.

Here at Not Robot, we have created an evolving a development process that currently suits us very well. Taking advantage of Trello for our project management platform, we have created a streamlined workflow process as well as an easy way to plan and track meetings. We’re going to explain what we do in order to provide some inspiration for building your own workflow.

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Before the waves there was only crashing.

Grab some popcorn and listen in as we discuss how we took Wave Crash from concept to prototype. Design goals, tools, engines, we hold nothing back.

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