You are the Steward of your Game

Have you ever been coloring with your crayons on the back of a Denny’s placemat when your little sister starts putting red where there should have been blue? Now the whole thing’s ruined and you have to start over. If only you had been adhering to proper SCM, or Source Control Management, you could have eliminated the chance of bad coloring tainting your masterpiece while keeping all the things that actually looked kinda cool.

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Grow a Snowball into a Glacier

How many games have you started? And how many have you finished? Why does there always seem to be such a huge discrepancy between those two numbers?

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Software Is Not A House

The first step to building a house is creating the blueprints. So the first step of making a game should be the Game Design Document, or the GDD. Except it’s not. Writing a comprehensive guide to all design decisions for your game before you’ve even made a prototype is not only a waste of time, but it’s completely counter productive.

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Absolutely No Robots Here

Let’s clear the air: We’re not robots. We’re made of flesh and oil, just like you. And just like all humans, which we are, we’ve got dreams. And it just so happens that our dreams include making video games for other humans.

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